A game created in 48 hours for the Ludum Dare 26 competition with the theme Minimal.
This game explores the effects of slight rule changes made to a game with simple gameplay, along with a challenge created by a multi-touch interface.
The graphics are intentionally simplistic in order to "get out of the way" of the gameplay.
A game in its rawest state, there are limited instructions and no tutorial, allowing the player to discover the game for themselves as they progress.
I hope you like it.
If youre interested you can see the Ludum Dare entry for yourself at: http://bit.ly/101puuo